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Upcoming Events
We will be attending the BT Big Game at Paintball Command on September 24th. Check out
Paintball Command to learn more about the Big Game!!
"Zombie, the Awakening" will be taking place in Orange, Texas, on December
10th. This game is produced
by Spyro. Rob "Flash" Gordon will be the Zombie general, playing against Kelly
"Taz" Smith, of team Warthogs (not our Taz). Check out
Paintball Scene for more details. You can register for the
game at
spyridian productions.
There will be a 100 player cap so act fast
Latest team addition
Congrats to Jimmy "Robo" Robicheaux.
Knight's Revenge
Another great game, served under Charlie of Paintball Command. Had a blast
playing against Greg Hastings.
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First of all, it is a M.O.U.T. game, Military Operations on Urban Terrain. Not a MOUNT game. With that
out of the way, we can continue.
A handful of us were getting ready for our first M.O.U.T. game and were totally unaware of how to prepare. Looking
online, I found websites and army manuals on urban warfare. We studied them and thought we were somewhat prepared.
We were seriously mistaken.
What we realized once the game started was all that information on urban tactics did not convert easily over to paintball
at our level, and let me explain why. All the manuals were written for four or five man teams working methodically
on clearing a building of a few insurgents. I am positive that those in the special forces that train in these facilities
have a certain advantage, but these M.O.U.T. games attract hundreds of players, and thats a lot of people shooting
in a couple square block area.
Now these are not etched in concrete, these are just our observations and experiences. Hopefully what I write here
helps you if this is your first M.O.U.T. game.
First, I recommend taking advantage of the opportunity to walk to the entire compound. Try to get familiar with
the building's locations, their entrances, windows, choke points, and blind spots. Look in the basements and the
rooves. Check out the sewers, and be aware of the "murder holes" in all the buildings exterior walls. Murder holes
are missing blocks in exterior walls. Players will position themselves inside buildings next to these murder holes
waiting to pick of opponents that pass within their shooting lane.
Second, you should have at least one member of your team carry a LAW rocker. These are great for taking out tanks
if there are any in the scenario. You can also use the LAW to clear rooms through windows. I also suggest you stock
up on paint grenades. These will help greatly in gaining control of rooms, and this is where those manuals come in
handy again. We can't use flash bangs and it's hard to come by cold smoke, so paint grenades are the best we can do.
Once the game starts, you will fight tooth and nail for every building, and many times there will be opposing forces
scattered throughout a structure. This is where the tactics in all those the manuals and websites can come in handy,
and practicing these tactics will definitely give you an advantage. But a lot of times opposing forces aren't just
sitting in these rooms waiting to be assaulted. There will be times you won't be concerned with clearing a building.
These games are extremely chaotic and your just trying to get from one end of the compound to the other to accomplish
a mission.
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